Simplify text shader

This commit is contained in:
M. Stoeckl 2019-02-04 19:03:25 +00:00 committed by Christian Duerr
parent 97e801a73e
commit 40237b213a
5 changed files with 60 additions and 127 deletions

12
Cargo.lock generated
View File

@ -35,7 +35,6 @@ dependencies = [
"arraydeque 0.4.3 (registry+https://github.com/rust-lang/crates.io-index)",
"base64 0.10.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bitflags 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
"cgmath 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)",
"clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)",
"copypasta 0.0.1",
"dirs 1.0.4 (registry+https://github.com/rust-lang/crates.io-index)",
@ -283,16 +282,6 @@ dependencies = [
"libc 0.2.48 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "cgmath"
version = "0.17.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
dependencies = [
"approx 0.3.1 (registry+https://github.com/rust-lang/crates.io-index)",
"num-traits 0.2.6 (registry+https://github.com/rust-lang/crates.io-index)",
"rand 0.6.4 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "clang-sys"
version = "0.22.0"
@ -2749,7 +2738,6 @@ dependencies = [
"checksum cexpr 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "42aac45e9567d97474a834efdee3081b3c942b2205be932092f53354ce503d6c"
"checksum cfg-if 0.1.6 (registry+https://github.com/rust-lang/crates.io-index)" = "082bb9b28e00d3c9d39cc03e64ce4cea0f1bb9b3fde493f0cbc008472d22bdf4"
"checksum cgl 0.2.3 (registry+https://github.com/rust-lang/crates.io-index)" = "55e7ec0b74fe5897894cbc207092c577e87c52f8a59e8ca8d97ef37551f60a49"
"checksum cgmath 0.17.0 (registry+https://github.com/rust-lang/crates.io-index)" = "283944cdecc44bf0b8dd010ec9af888d3b4f142844fdbe026c20ef68148d6fe7"
"checksum clang-sys 0.22.0 (registry+https://github.com/rust-lang/crates.io-index)" = "939a1a34310b120d26eba35c29475933128b0ec58e24b43327f8dbe6036fc538"
"checksum clap 2.32.0 (registry+https://github.com/rust-lang/crates.io-index)" = "b957d88f4b6a63b9d70d5f454ac8011819c6efa7727858f458ab71c756ce2d3e"
"checksum clipboard 0.4.6 (registry+https://github.com/rust-lang/crates.io-index)" = "b9b4623b47d8637fc9d47564583d4cc01eb8c8e34e26b2bf348bf4b036acb657"

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@ -23,7 +23,6 @@ name = "alacritty"
[dependencies]
libc = "0.2"
cgmath = "0.17"
notify = "4"
bitflags = "1"
font = { path = "./font" }

View File

@ -13,19 +13,18 @@
// limitations under the License.
#version 330 core
in vec2 TexCoords;
in vec3 fg;
in vec4 bg;
flat in int background;
flat in vec3 fg;
flat in vec4 bg;
uniform int backgroundPass;
layout(location = 0, index = 0) out vec4 color;
layout(location = 0, index = 1) out vec4 alphaMask;
uniform float bgOpacity;
uniform sampler2D mask;
void main()
{
if (background != 0) {
if (backgroundPass != 0) {
if (bg.a == 0.0)
discard;

View File

@ -12,67 +12,63 @@
// See the License for the specific language governing permissions and
// limitations under the License.
#version 330 core
layout (location = 0) in vec2 position;
// Cell properties
layout (location = 1) in vec2 gridCoords;
layout (location = 0) in vec2 gridCoords;
// glyph properties
layout (location = 2) in vec4 glyph;
layout (location = 1) in vec4 glyph;
// uv mapping
layout (location = 3) in vec4 uv;
layout (location = 2) in vec4 uv;
// text fg color
layout (location = 4) in vec3 textColor;
layout (location = 3) in vec3 textColor;
// Background color
layout (location = 5) in vec4 backgroundColor;
layout (location = 4) in vec4 backgroundColor;
out vec2 TexCoords;
out vec3 fg;
out vec4 bg;
flat out vec3 fg;
flat out vec4 bg;
// Terminal properties
uniform vec2 termDim;
uniform vec2 cellDim;
uniform vec4 projection;
uniform int backgroundPass;
// Orthographic projection
uniform mat4 projection;
flat out int background;
void main()
{
vec2 glyphOffset = glyph.xy;
vec2 glyphSize = glyph.zw;
vec2 uvOffset = uv.xy;
vec2 uvSize = uv.zw;
vec2 projectionOffset = projection.xy;
vec2 projectionScale = projection.zw;
// Compute vertex corner position
vec2 position;
position.x = (gl_VertexID == 0 || gl_VertexID == 1) ? 1. : 0;
position.y = (gl_VertexID == 0 || gl_VertexID == 3) ? 0. : 1;
// Position of cell from top-left
vec2 cellPosition = (cellDim) * gridCoords;
// Invert Y since framebuffer origin is bottom-left
cellPosition.y = termDim.y - cellPosition.y - cellDim.y;
vec2 cellPosition = cellDim * gridCoords;
if (backgroundPass != 0) {
cellPosition.y = cellPosition.y;
vec2 finalPosition = cellDim * position + cellPosition;
gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
vec2 finalPosition = cellPosition + cellDim * position;
gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0);
TexCoords = vec2(0, 0);
} else {
// Glyphs are offset within their cell; account for y-flip
vec2 cellOffset = vec2(glyphOffset.x, glyphOffset.y - glyphSize.y);
vec2 glyphSize = glyph.zw;
vec2 glyphOffset = glyph.xy;
glyphOffset.y = cellDim.y - glyphOffset.y;
// position coordinates are normalized on [0, 1]
vec2 finalPosition = glyphSize * position + cellPosition + cellOffset;
vec2 finalPosition = cellPosition + glyphSize * position + glyphOffset;
gl_Position = vec4(projectionOffset + projectionScale * finalPosition, 0.0, 1.0);
gl_Position = projection * vec4(finalPosition.xy, 0.0, 1.0);
TexCoords = uvOffset + vec2(position.x, 1 - position.y) * uvSize;
vec2 uvOffset = uv.xy;
vec2 uvSize = uv.zw;
TexCoords = uvOffset + position * uvSize;
}
background = backgroundPass;
bg = vec4(backgroundColor.rgb / 255.0, backgroundColor.a);
fg = textColor / vec3(255.0, 255.0, 255.0);
}

View File

@ -21,7 +21,6 @@ use std::ptr;
use std::sync::mpsc;
use std::time::Duration;
use cgmath;
use fnv::FnvHasher;
use glutin::dpi::PhysicalSize;
use font::{self, FontDesc, FontKey, GlyphKey, Rasterize, RasterizedGlyph, Rasterizer};
@ -111,12 +110,9 @@ pub struct TextShaderProgram {
// Program id
id: GLuint,
/// projection matrix uniform
/// projection scale and offset uniform
u_projection: GLint,
/// Terminal dimensions (pixels)
u_term_dim: GLint,
/// Cell dimensions (pixels)
u_cell_dim: GLint,
@ -486,13 +482,11 @@ const BATCH_MAX: usize = 0x1_0000;
const ATLAS_SIZE: i32 = 1024;
impl QuadRenderer {
// TODO should probably hand this a transform instead of width/height
pub fn new(size: PhysicalSize) -> Result<QuadRenderer, Error> {
let program = TextShaderProgram::new(size)?;
let rect_program = RectShaderProgram::new()?;
let mut vao: GLuint = 0;
let mut vbo: GLuint = 0;
let mut ebo: GLuint = 0;
let mut vbo_instance: GLuint = 0;
@ -506,42 +500,14 @@ impl QuadRenderer {
gl::BlendFunc(gl::SRC1_COLOR, gl::ONE_MINUS_SRC1_COLOR);
gl::Enable(gl::MULTISAMPLE);
// Disable depth mask, as the renderer never uses depth tests
gl::DepthMask(gl::FALSE);
gl::GenVertexArrays(1, &mut vao);
gl::GenBuffers(1, &mut vbo);
gl::GenBuffers(1, &mut ebo);
gl::GenBuffers(1, &mut vbo_instance);
gl::BindVertexArray(vao);
// ----------------------------
// setup vertex position buffer
// ----------------------------
// Top right, Bottom right, Bottom left, Top left
let vertices = [
PackedVertex { x: 1.0, y: 1.0 },
PackedVertex { x: 1.0, y: 0.0 },
PackedVertex { x: 0.0, y: 0.0 },
PackedVertex { x: 0.0, y: 1.0 },
];
gl::BindBuffer(gl::ARRAY_BUFFER, vbo);
gl::VertexAttribPointer(
0,
2,
gl::FLOAT,
gl::FALSE,
size_of::<PackedVertex>() as i32,
ptr::null(),
);
gl::EnableVertexAttribArray(0);
gl::BufferData(
gl::ARRAY_BUFFER,
(size_of::<PackedVertex>() * vertices.len()) as GLsizeiptr,
vertices.as_ptr() as *const _,
gl::STATIC_DRAW,
);
// ---------------------
// Set up element buffer
// ---------------------
@ -567,59 +533,59 @@ impl QuadRenderer {
);
// coords
gl::VertexAttribPointer(
1,
0,
2,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
ptr::null(),
);
gl::EnableVertexAttribArray(1);
gl::VertexAttribDivisor(1, 1);
gl::EnableVertexAttribArray(0);
gl::VertexAttribDivisor(0, 1);
// glyphoffset
gl::VertexAttribPointer(
2,
1,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(2 * size_of::<f32>()) as *const _,
);
gl::EnableVertexAttribArray(2);
gl::VertexAttribDivisor(2, 1);
gl::EnableVertexAttribArray(1);
gl::VertexAttribDivisor(1, 1);
// uv
gl::VertexAttribPointer(
3,
2,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(6 * size_of::<f32>()) as *const _,
);
gl::EnableVertexAttribArray(3);
gl::VertexAttribDivisor(3, 1);
gl::EnableVertexAttribArray(2);
gl::VertexAttribDivisor(2, 1);
// color
gl::VertexAttribPointer(
4,
3,
3,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(10 * size_of::<f32>()) as *const _,
);
gl::EnableVertexAttribArray(4);
gl::VertexAttribDivisor(4, 1);
gl::EnableVertexAttribArray(3);
gl::VertexAttribDivisor(3, 1);
// color
gl::VertexAttribPointer(
5,
4,
4,
gl::FLOAT,
gl::FALSE,
size_of::<InstanceData>() as i32,
(13 * size_of::<f32>()) as *const _,
);
gl::EnableVertexAttribArray(5);
gl::VertexAttribDivisor(5, 1);
gl::EnableVertexAttribArray(4);
gl::VertexAttribDivisor(4, 1);
// Rectangle setup
gl::GenVertexArrays(1, &mut rect_vao);
@ -1174,21 +1140,19 @@ impl TextShaderProgram {
}
// get uniform locations
let (projection, term_dim, cell_dim, background) = unsafe {
let (projection, cell_dim, background) = unsafe {
(
gl::GetUniformLocation(program, cptr!(b"projection\0")),
gl::GetUniformLocation(program, cptr!(b"termDim\0")),
gl::GetUniformLocation(program, cptr!(b"cellDim\0")),
gl::GetUniformLocation(program, cptr!(b"backgroundPass\0")),
)
};
assert_uniform_valid!(projection, term_dim, cell_dim);
assert_uniform_valid!(projection, cell_dim, background);
let shader = TextShaderProgram {
id: program,
u_projection: projection,
u_term_dim: term_dim,
u_cell_dim: cell_dim,
u_background: background,
};
@ -1208,36 +1172,23 @@ impl TextShaderProgram {
return;
}
// set projection uniform
//
// NB Not sure why padding change only requires changing the vertical
// translation in the projection, but this makes everything work
// correctly.
let ortho = cgmath::ortho(
0.,
width - (2. * padding_x),
2. * padding_y,
height,
-1.,
1.,
);
let projection: [[f32; 4]; 4] = ortho.into();
// Compute scale and offset factors, from pixel to ndc space. Y is inverted
// [0, width - 2 * padding_x] to [-1, 1]
// [height - 2 * padding_y, 0] to [-1, 1]
let scale_x = 2. / (width - 2. * padding_x);
let scale_y = -2. / (height - 2. * padding_y);
let offset_x = -1.;
let offset_y = 1.;
info!("Width: {}, Height: {}", width, height);
unsafe {
gl::UniformMatrix4fv(
self.u_projection,
1,
gl::FALSE,
projection.as_ptr() as *const _,
);
gl::Uniform4f(self.u_projection, offset_x, offset_y, scale_x, scale_y);
}
}
fn set_term_uniforms(&self, props: &term::SizeInfo) {
unsafe {
gl::Uniform2f(self.u_term_dim, props.width, props.height);
gl::Uniform2f(self.u_cell_dim, props.cell_width, props.cell_height);
}
}